ChampionsCode.
ChampionsCode is a client-side Fabric mod for Minecraft 26.3 that brings an msfconsole-inspired workflow to authorized, defensive server and plugin research, alongside an explicitly enabled runtime Java addon development system.
ChampionsCode is a client-side Fabric mod for Minecraft 26.3 that brings an msfconsole-inspired workflow to authorized, defensive server and plugin research, alongside an explicitly enabled runtime Java addon development system.
The beta foundation builds, tests, and produces an installable Fabric JAR. Runtime Java addons compile real sources with a full JDK 25 behind developer mode and source-hash confirmation. The first public release is now available on GitLab as 0.1.0-beta.1. Download the mod jar or read the release notes above.
The console organizes authorized checks into a repeatable workflow with visible scope and records.
Add the exact target host to the allowlist and provide the one-run confirmation phrase before active checks can begin.
Start with passive server, connection, plugin-surface, packet, transaction, and motion observations.
Structured findings and an append-only JSONL audit trail preserve what ran, where it ran, and what was observed.
The beta combines a client-side research console with an opt-in Java addon workflow.
Tools share structured metadata, options, run controls, and findings so the console remains consistent as modules are added.
The movable terminal provides Console and Java tabs, while clickgui and categorygui expose typed controls visually.
Developer mode can compile real Java sources with JDK 25 after source-hash confirmation, keeping the feature explicit.
Sequential probes, rate limits, exact-host checks, and confirmations constrain active behavior by design.
ChampionsCode is framed for authorized defensive research. It does not include exploit delivery, credential collection, stealth operation, or permission-bypass features.